Types of Rummy: 14 Rummy Games Compared by Players, Cards and Melds
Every rummy game uses the same engine: draw a card, try to make sets and runs, discard a card. The types differ in four places: how many cards you hold, whether you meld as you go or all at once, whether the required melds change each hand, and how the game is scored.
The table below compares 14 games on those points. If you just want to start playing, the plain version is on our rummy rules page. Names vary by region, so a game your family calls "Rummy 500" may be someone else's "500 Rum."

The 14 games side by side
| Game | Players | Cards | Dealt to each | What makes it different | How it ends |
|---|---|---|---|---|---|
| Basic rummy (Rum) | 2 to 6 | 1 deck | 10 (2 players), 7 (3 or 4), 6 (5 or 6) | The base game: meld and lay off on any turn | Target score set in advance |
| Gin rummy | 2 | 1 deck | 10 | No melding during play; you knock with 10 or fewer points of unmatched cards | 100 points |
| Oklahoma gin | 2 | 1 deck | 10 | The first upcard sets the knock limit; an ace usually means gin only | Agreed target |
| 500 Rum | 2 to 8 | 1 deck (2 for big groups) | 13 (2 players), 7 (3 or more) | You may take several discards at once; melds score plus, hand cards score minus | 500 points |
| Contract rummy / Liverpool | 3 to 8 | 2 or more decks with jokers | 10 to 12 | A different required meld each hand; out-of-turn "buying" of discards | After 7 hands, lowest total wins |
| Shanghai | 3 to 8 | 2 or more decks with jokers | 11 | Contract game with a limited number of buys per hand | After the last contract, lowest total wins |
| Aggravation rummy | 3 to 7 | 2 decks plus 4 jokers | Varies by table | 7 contracts that each player must complete in order | First player through all 7 contracts |
| Dummy rummy | 2 to 4 | 2 decks plus jokers; 2s wild | 13 | 12-hand contract ladder; you must end with a discard | After 12 hands, lowest total wins |
| Canasta | 4 (2 partnerships) | 2 decks plus 4 jokers, 108 cards | 11 | Melds of 7 cards ("canastas"); a frozen discard pile | 5,000 points |
| Hand and Foot | 4 or more, in partnerships | About 1 deck per player, plus jokers | 2 packets, usually 11 each | You play your "hand," then pick up your "foot"; books of 7 | After a set number of rounds |
| Tonk (Tunk) | 2 to 4 | 1 deck | 5 | Tiny hands; you may "drop" and end the hand when your count is low | Per hand, or a points target |
| Conquian | 2 | 40 cards (8s, 9s, 10s removed) | 10 | You never take cards into your hand; you must meld 11 cards | Per hand |
| Rummikub (tile rummy) | 2 to 4 | 106 tiles: 2 x 52 plus 2 jokers | 14 tiles | First meld must total 30; you can rearrange melds on the table | First to play every tile |
| Indian rummy (13-card) | 2 to 6 | 2 decks plus jokers | 13 | You need 2 sequences, 1 of them with no joker ("pure") | Per hand, or a points target |
Which rummy should you play?
| Your table | Try | Why |
|---|---|---|
| 2 players, short session | Gin rummy | Fast hands, one deck, game to 100 |
| 2 players, want more scoring | 500 Rum or Oklahoma gin | Points for melds, or a knock limit that changes each hand |
| 3 to 6 players, new to rummy | Basic rummy | Fewest rules |
| 4 players, partnerships | Canasta or Hand and Foot | Team play with big melds |
| 5 to 8 players, long evening | Liverpool or Shanghai | 7 hands with set contracts and buying |
| Mixed ages, no shuffling | Rummikub | Tiles, no cards in hand to hide |
Seven of the 14 games need at least 2 decks: Liverpool, Shanghai, Aggravation, Dummy rummy, Canasta, Indian rummy and Hand and Foot, which can take 5 or more for a table of 4. Check your card supply before game night; our playing card guide explains how many decks each game needs.
How do the scoring systems differ?
Rummy games score in one of three ways, and the choice changes how you play the last few turns of a hand.
| System | Games | Who scores | Winner |
|---|---|---|---|
| Winner collects | Basic rummy, Tonk | The player who goes out scores the cards left in other hands | Highest total, or first to the target |
| Difference | Gin, Oklahoma gin | The knocker scores the gap between the 2 hands' unmatched cards | First to 100 (gin) |
| Plus and minus | 500 Rum, Canasta, Hand and Foot | Everyone scores melds; cards left in hand count against you | First to 500 or 5,000 |
| Penalty only | Liverpool, Shanghai, Aggravation, Dummy rummy | Everyone adds their own leftover cards | Lowest total after the last hand |
Worked comparison. You're caught holding K♠ 7♦ 7♣ A♥ when an opponent goes out. Counting face cards as 10 and the ace as 1, that's 10 + 7 + 7 + 1 = 25.
- In basic rummy, the player who went out adds your 25 to their score.
- In a contract game like Liverpool, you add 25 to your own score, and low total wins.
- In gin, suppose your opponent knocks holding 6 points of unmatched cards and you can't lay off any of yours. The knocker scores 25 − 6 = 19.
Same 4 cards. Three different results. That's why players who switch games mid-evening often throw away the wrong cards.
Which games use tiles instead of cards?
Rummikub, mainly. It uses 106 tiles: numbers 1 to 13 in 4 colors, twice over, plus 2 jokers. Each player draws 14 tiles, and your first meld must add up to at least 30. A run of 10-11-12 in one color, worth 33, is enough on its own. After that you may rearrange any melds on the table as long as every group is legal when your turn ends.
How is gin rummy different from regular rummy?
Timing. In basic rummy you meld and lay off on any turn, so everyone can see your sets building. In gin rummy you keep every card in your hand until you end the hand by knocking, and only then does your opponent find out what you were building.
| Basic rummy | Gin rummy | |
|---|---|---|
| Players | 2 to 6 | 2 |
| Cards dealt | 10, 7 or 6 | 10 |
| Melding during play | Yes, any turn | No |
| Laying off | On any meld, any turn | Only on the knocker's melds, after the knock |
| Ending a hand | First player to run out of cards | Knock with 10 or fewer points of unmatched cards, or go gin with 0 |
| Score | Value of cards left in other hands | Difference in unmatched cards, plus bonuses |
Full rules are on our gin rummy page.
What are contract rummy games?
The target moves. In a contract game the required meld changes each hand: in hand 1 you might need 2 sets of 3, and by the last hand you need several runs at once. You can't lay down anything until you meet the contract for that hand. Liverpool, Shanghai, Aggravation and Dummy rummy all use this idea, with different contract lists and different numbers of hands.
Contract games also add buying: when you want a discard out of turn, you take it plus a penalty card from the stock. Most tables limit buys to about 3 per hand. The details are on our Liverpool rummy page.
What are "calling rummy" and "floating"?
These are features, not separate games, and you'll mostly see them added to basic rummy and 500 Rum.
- Calling "Rummy!" If a player discards a card that could be laid off on a meld, another player may call "Rummy!", take the card and play it. Tables differ on whether the caller must also discard.
- Floating. If you meld all your cards and have nothing left to discard, you "float": you stay in the hand with 0 cards and draw on your next turn. You go out by drawing a card you can discard.
Announce both before the first deal.
Where do canasta and Hand and Foot fit?
Both are partnership games. Big melds drive them. A canasta is a meld of 7 cards, and you need at least 1 to go out. Hand and Foot grew from canasta: each player gets 2 packets, plays out the first, then picks up the second. Both use 2 or more decks plus jokers. See canasta rules and Hand and Foot rules.
What to read next
- Rummy rules: the basic game
- 500 rummy rules
- Gin rummy rules
- Playing cards for card games
- All card game rules
Sources: Bicycle published rules for Rummy, Gin Rummy and Canasta; commonly published rule summaries for the other variants. Player counts and deal sizes are the most common published values; regional versions differ and are labeled where we know of them. Last updated 2026-10-10.
Sources
- Bicycle published rules: Rummy, Gin Rummy, Canasta
- Commonly published rules for the remaining variants (Pagat-style rule summaries); house variations labeled