How to Play Cribbage: The Deal, the Crib, Pegging and the Show

Cribbage is a 2-player card game where the first player to peg 121 points wins. Each deal has three scoring stages: the cut, the play (called pegging), where you score as cards hit the table, and the show, where you count your hand and the dealer also counts the crib.

The rules below are the 2-player game as written by the American Cribbage Congress (ACC), which publishes the rule book used at sanctioned tournaments. Three- and four-player games use the same scoring with a different deal; see 3- and 4-player cribbage.

Five playing cards on green felt, 10♠ 5♦ 5♥ 6♥ 5♣, with the running count 10, 15, 20, 26, 31 and pegs of 2 for fifteen, the pair and thirty-one

What do you need to play?

ItemFor 2 playersWhy
Deck1 standard 52-card deck, jokers removedKings count 10, aces count 1
Board1 board with 2 tracks of 121 holesYou score so often that paper is slow
Pegs2 per playerYou leapfrog the back peg over the front one, so the gap shows your last score

One deal at a glance

StepWhat happensWho scores
1. Deal6 cards each, one at a time, non-dealer firstNobody
2. DiscardEach player puts 2 cards face down in the cribNobody yet
3. CutNon-dealer cuts; dealer turns the top card as the starterDealer pegs 2 if it's a jack
4. PlayAlternate cards, counting up to 31Either player, as cards are played
5. ShowNon-dealer counts hand, then dealer counts hand, then cribEach player, in that order

The non-dealer is called the pone. The crib always belongs to the dealer, which is why you throw your worst cards there when your opponent deals. The deal alternates every hand.

How do you deal and fill the crib?

Cut the deck to decide who deals first; under ACC rules the player who cuts the lower card deals. The dealer shuffles, the pone cuts, and the dealer gives 6 cards to each player, one at a time, starting with the pone.

Each player keeps 4 cards and puts 2 face down in the crib, which makes 4 crib cards in a 2-player game. Nobody looks at the crib until the show.

What is the starter card?

After both discards, the pone cuts the rest of the deck and the dealer turns over the top card of the bottom half. This starter counts as a fifth card for both hands and for the crib.

If the starter is a jack, the dealer pegs 2 at once. That's called his heels.

How does pegging work?

The pone plays first. Players alternate, each laying one card face up in front of themselves and saying the running total out loud, and the total can never go past 31.

During playPoints
Count reaches exactly 152
Count reaches exactly 312
Last card when the count stops below 31 (a "go")1
Pair with the card just played2
Three of a kind in a row6
Four of a kind in a row12
Run of 3 or more among the last cards played1 per card

When you can't play without going over 31, say "go." Your opponent plays every card they can, scoring as usual, then pegs 1 for the last card (or 2 at exactly 31). The count resets to 0 and the player who said go leads the next series. After an exact 31, the other player leads.

Cribbage pegging to 31, worked examplePone 10 of spades for 10; dealer 5 of diamonds for 15 and 2; pone 5 of hearts for 20 and a pair, 2; dealer 6 of hearts for 26, no score; pone 5 of clubs for 31 and 2. Then dealer 3 of clubs, pone jack of diamonds for 13, dealer 4 of clubs for 17 and 1 for last card. Pone pegs 4, dealer 3.Series 1 · to 31Pone10♠♠= 10—Dealer5♦♦= 15+2fifteenPone5♥♥= 20+2pairDealer6♥♥= 26—no runPone5♣♣= 31+2thirty-oneSeries 2 · count resets, dealer leadsDealer3♣♣= 3PoneJ♦♦= 13Dealer4♣♣= 17+1 last cardPegging totalsPone 2 + 2 = 4Dealer 2 + 1 = 3
Pegging to 31: 10, 15 (+2), 20 with a pair (+2), 26, 31 (+2).

Worked example: pegging. The pone holds 5♥ 5♣ 10♠ J♦. The dealer holds 3♣ 4♣ 5♦ 6♥.

  1. Pone plays 10♠: "10."
  2. Dealer plays 5♦: "15 for 2." Dealer pegs 2.
  3. Pone plays 5♥: "20 and a pair." Pone pegs 2.
  4. Dealer plays 6♥: "26." No score; 5-5-6 isn't a run.
  5. Pone plays 5♣: "31 for 2." Pone pegs 2. The count resets.
  6. Dealer leads 3♣, pone plays J♦ for 13, dealer plays 4♣ for 17. That's the last card, so the dealer pegs 1.

Pegging totals: pone 4, dealer 3.

How do you count your hand in the show?

After the play, pick your 4 cards back up. Count them with the starter in this order: fifteens, pairs, runs, flush, nobs. The pone counts first, then the dealer counts their hand, then the crib. Full point values and the odds of every score are on our cribbage scoring chart.

Worked example: the show. The starter is 6♠.

Over the whole deal, the pone scores 4 + 10 = 14 and the dealer scores 3 + 16 + 9 = 28. To check a hand quickly, use our cribbage hand calculator.

How does a game end?

The game ends the moment someone pegs the 121st hole, even in the middle of pegging or halfway through the show, and nobody finishes counting after that.

Counting order matters near the end. Because the pone counts first, the pone can win with a hand that the dealer's larger hand and crib would have beaten.

A skunk is a win by 31 or more points, which means the loser finished on hole 90 or lower. On ACC tournament scorecards a normal win is worth 2 game points and a skunk is worth 3; at home, most players just note it and some count it as two wins.

Common Rules Questions

Do pegging runs have to be played in order?

No. The cards just need to form a run among the last cards played, with nothing breaking them up. If the cards go 3, 5, 6, 7, 4, the 7 scores a run of 3 (5-6-7) and the 4 scores a run of 5. A pair in the middle breaks the run. In 4, 5, 5, 6, the 6 scores no run, because the last 3 cards are 5, 5, 6.

Can the pone win before the dealer counts?

Yes. The show is counted in a fixed order: pone's hand, dealer's hand, then the crib. If the pone's hand carries them to 121, the game ends there. The dealer doesn't get to count first, even holding a bigger hand. This is the official ACC order, and it's the main reason players near 121 care about who deals next.

Is muggins an official rule?

It's optional. Muggins lets you claim points your opponent missed in their count. Official rule: the ACC allows muggins only when the tournament announces it in advance. Common house rule: many kitchen-table games use it to keep counts honest, while others turn it off for new players. Decide before the first deal, since it can swing a close game.

How hard is cribbage to learn?

The rules fit on one page, but counting takes practice. Most new players can play a full game the first time with the scoring chart open. Fast, accurate counting of fifteens and double runs comes after a few dozen hands. Counting out loud in the fixed order (fifteens, pairs, runs, flush, nobs) is the quickest way to stop missing points.

Sources: American Cribbage Congress, Rules of Cribbage (2025): Rule 1.5 playing sequence, Rule 1.7 scoring chart, Rule 7.2 scoring during play, Rule 9.2 order of counting, glossary entries for skunk and muggins. Worked examples rechecked by our scoring script. Last updated 2026-10-10.

Sources

  1. American Cribbage Congress, Rules of Cribbage (2025): Rules 1.1-1.7, 7.1-7.2, 9.2, glossary (evidence/acc_rulebook_2025.pdf)
  2. Example deal rechecked with cribbage_calc.py and content/verify/g22_check.py