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How to Play Sushi Go: Rules, Scoring & 2-Player Setup

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Sushi Go box art

Sushi Go at a glance

Objective facts from the rulebook · checked 2026-10
Players
2–5 · Publisher website
Play time
15 min · Publisher website
Age
8+ · Publisher website
Complexity
Light (pick 1 card, pass the rest; 3 rounds) · Rulebook (our method)
Mode
Competitive · Rulebook
Publisher · Year
Gamewright · Rulebook
Works for
Quick (30 min or less), Family (mixed ages), Kids
Less suited to
Under 8

Sushi Go is a pick-and-pass card game for 2 to 5 players, ages 8 and up. A game takes about 15 minutes. You keep 1 card from your hand, pass the rest, and build sets of sushi dishes over 3 rounds. The most points after round 3 wins.

These rules are for the original Gamewright edition of Sushi Go. Sushi Go Party, the bigger version for up to 8, has its own section near the end.

Blank hexagon tiles in teal, yellow and red, two plain dice and a row of red train blocks, next to the title Board game rules

How do you set up Sushi Go?

The deck has 108 cards. Shuffle it and deal each player a hand. Hand size depends on the player count:

PlayersCards per hand
210
39
48
57

Keep paper and a pencil handy, or use the score track. Puddings stay in front of you all game, so leave a little space for them.

How does a turn work?

Everyone plays at the same time. Each turn has 3 steps:

  1. Choose. Pick 1 card from your hand and place it face down in front of you.
  2. Reveal. When everyone is ready, flip the chosen cards face up.
  3. Pass. Pass your remaining hand to the player on your left.

Repeat until every card is played. That's 1 round. Score it, discard everything except puddings, and deal again. A game is 3 rounds.

How do chopsticks work?

Chopsticks save a pick for later. On a later turn, when you choose, take 2 cards from your hand instead of 1 and call out "Sushi go!" Then put the chopsticks card into the hand you pass. You can only use chopsticks that are already on the table in front of you.

How is each card scored?

CardPointsRule note
Tempura5 per pairA single tempura scores 0
Sashimi10 per set of 31 or 2 sashimi score 0
Dumpling1, 3, 6, 10, 15For 1 to 5 dumplings; 5 or more score 15
Maki rolls6 for most icons, 3 for secondTies split the points, rounded down
Egg nigiri1Triple with wasabi: 3
Salmon nigiri2Triple with wasabi: 6
Squid nigiri3Triple with wasabi: 9
Wasabi0Triples the next nigiri you place on it
Chopsticks0Take 2 cards on a later turn
PuddingEnd of game onlyMost: +6; fewest: −6

Puddings are the one card that carries over. They score only once, after round 3, and ties split the points.

A worked round

Four players, so 8 cards each. At the end of round 1 Lena has 2 tempura, 3 dumplings, a wasabi with a squid nigiri on it and 1 maki card showing 3 icons. The other players show 2, 1 and 0 maki icons.

Lena scores 5 + 6 + 9 + 6 = 26 for the round.

How do you play Sushi Go with 2 players?

Deal 10 cards each and play the normal turn. The one change is pudding: in a 2-player game, nobody loses 6 points for having the fewest. The player with the most puddings still scores 6.

Sushi Go vs Sushi Go Party: what changes?

Sushi GoSushi Go Party
Players2–52–8
Play time15 min20 min
Cards in playOne fixed deckA menu of 8 dish types picked each game
BoxSmall tinLarger tin with a score board

Party keeps the same pick-and-pass turn. Each game you choose a menu: nigiri, 1 roll, 3 appetizers, 2 specials and 1 dessert. That's how it covers 8 players and keeps repeat games fresh.

How does it compare?

GamePlayersPlay timeAgeComplexity
Sushi Go2–515 min8+Light
Codenames4–815 min10+Light
Azul2–430–45 min8+Light
7 Wonders Duel230 min10+Medium

Sushi Go and 7 Wonders Duel both ask you to take a card and leave the rest for someone else. Duel stretches that idea over 3 ages for exactly 2 players.

If you like Sushi Go, try these

For a word game of the same length, read our Codenames guide. For drafting tiles instead of cards, try Azul. Everything else is in our board games section.

Sources

How we check rules and build the intro card: our methodology.