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How to Play Pandemic: Setup, Turns, How to Win

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Pandemic box art

Pandemic at a glance

Objective facts from the rulebook · checked 2026-10
Players
2–4 · Publisher website
Play time
45 min · Publisher website
Age
8+ · Publisher website
Complexity
Medium (4 actions, draw 2, infect; 7 roles) · Rulebook (our method)
Mode
Cooperative · Rulebook
Publisher · Year
Z-Man Games · Rulebook
Works for
2 players, Family (mixed ages)
Less suited to
Under 8, Groups (5+)

Pandemic is a cooperative board game for 2 to 4 players, ages 8 and up. A game takes about 45 minutes. Your team travels the world, treats 4 diseases and races to discover all 4 cures. You win or lose together, never against each other.

The game beats new teams often, and that's normal. This guide follows the current Z-Man Games rulebook. It covers setup, the 8 actions, the epidemic steps and the 3 ways to lose.

Blank hexagon tiles in teal, yellow and red, two plain dice and a row of red train blocks, next to the title Board game rules

How do you set up Pandemic?

The board shows 48 cities in 4 colors. The box adds 96 disease cubes (24 per color), 6 research stations, 7 role cards, 48 infection cards and a player deck of 48 city cards, 5 event cards and 6 epidemic cards.

  1. Put a research station in Atlanta. Every pawn starts there.
  2. Place the outbreak marker on 0 and the infection rate marker on its first space, showing 2.
  3. Shuffle the infection cards. Flip 3 and put 3 cubes on each city. Flip 3 more for 2 cubes each, then 3 more for 1 cube each. That's 9 cities and 18 cubes.
  4. Deal each player a random role.
  5. Shuffle the city and event cards and deal starting hands (table below).
  6. Split the rest of the player deck into as many piles as you have epidemics. Shuffle 1 epidemic card into each pile, then stack the piles, smaller ones at the bottom.
PlayersStarting hand
24 cards each
33 cards each
42 cards each
DifficultyEpidemic cards
Introductory4
Standard5
Heroic6

The player who most recently was sick goes first, as the rulebook puts it.

What are the 4 actions on a turn?

You get 4 actions per turn. You can repeat the same action. There are 4 ways to move:

MoveHow it works
Drive or ferryMove to a city connected by a line
Direct flightDiscard a city card to move to that city
Charter flightDiscard the card of the city you're in to move anywhere
Shuttle flightMove from one research station to another

And 4 other actions:

What does each role do?

RoleSpecial ability
MedicTreat removes all cubes of 1 color; cured colors vanish where the Medic stands
ScientistNeeds only 4 cards of a color to cure
ResearcherMay give any city card when sharing knowledge
Operations ExpertBuilds a station without discarding
DispatcherMay move other pawns as if they were the Dispatcher's
Quarantine SpecialistStops cube placement in the current city and its neighbors
Contingency PlannerMay take back a used event card and play it later

What happens after your actions?

Two more steps, every turn:

  1. Draw 2 player cards. Your hand limit is 7. Discard down at once, or play an event card.
  2. Infect cities. Flip infection cards equal to the infection rate. Add 1 cube of the city's color to each.

Epidemic: 3 steps

When you draw an epidemic card, do these in order:

  1. Increase. Move the infection rate marker 1 space. The track reads 2, 2, 2, 3, 3, 4, 4.
  2. Infect. Flip the bottom card of the infection deck and put 3 cubes on that city.
  3. Intensify. Shuffle the infection discard pile and put it on top of the infection deck.

Intensify is the nasty part. The cities that were just infected come back up soon.

How does an outbreak spread?

A city never holds more than 3 cubes of one color. If it would get a 4th, it has an outbreak instead. Move the outbreak marker up 1, then add 1 cube of that color to every connected city.

Say Atlanta has 3 blue cubes and gets infected again. Atlanta outbreaks: Chicago, Washington and Miami each get 1 blue cube. Chicago already had 3, so it outbreaks too and spreads to its own neighbors. Atlanta doesn't outbreak twice in the same chain. That single infection card moved the marker 2 spaces.

How do you win or lose?

You win as soon as the team discovers cures for all 4 diseases. You don't need to remove every cube.

You lose at once if any of these happens:

The deck works as a timer. With 2 players, more cards sit in the deck at the start, so you get more turns before it runs out.

How does the player count change Pandemic?

PlayersStarting handWhat feels different
24 cardsEach player takes more turns; 2 roles only
33 cardsA middle ground
42 cards4 roles, but each player acts less often

The rules don't change between counts. Some groups play solo by running 2 roles at once; that is a house rule, not an official mode.

How does Pandemic compare?

GamePlayersPlay timeAgeMode
Pandemic2–445 min8+Cooperative
Codenames4–815 min10+Two teams
Catan3–4 (5–6 with expansion)60–90 min10+Competitive

Pandemic is the only fully cooperative game in our guides so far. Talk is constant, as in Codenames, but everyone is on the same team.

What does On the Brink add?

On the Brink adds new roles, more event cards and pieces for a 5th player. It also brings optional challenges that make the diseases harder to stop. It needs the Pandemic base game.

If you like Pandemic, try these

For a team game with lots of talk, read our Codenames guide. For trading and building against each other, try Catan. Everything else is in our board games section.

Sources

How we check rules and build the intro card: our methodology.