Roll, deal, laugh, repeat.Rules, picks and games for every table.

How to Play Wingspan: Setup, Turns, Scoring

As an Amazon Associate, Rulenook earns from qualifying purchases.

Wingspan box art

Wingspan at a glance

Objective facts from the rulebook · checked 2026-10
Players
1–5 · Publisher website
Play time
40–70 min · Publisher website
Age
10+ · Publisher website
Complexity
Medium (4 actions; bird powers in 3 colors; 26 turns) · Rulebook (our method)
Mode
Competitive · Rulebook
Publisher · Year
Stonemaier Games · 2019 · Rulebook
Works for
1 player, 2 players
Less suited to
Under 10

Wingspan is a bird-collecting card game for 1 to 5 players, ages 10 and up. A game takes 40 to 70 minutes. Over 4 rounds you play birds into 3 habitats on your mat, and every new bird makes one of your actions stronger. The most points after round 4 wins.

The rules fit on a few pages, but the first game feels busy because so many small rewards stack up. This guide follows the Stonemaier Games rulebook. It covers setup, the 4 actions, the shrinking rounds and a full final score.

Blank hexagon tiles in teal, yellow and red, two plain dice and a row of red train blocks, next to the title Board game rules

What's in the box and how do you set up?

The box holds 170 bird cards, 26 bonus cards, 103 food tokens, 75 eggs and 5 food dice with a birdfeeder dice tower. Each player gets a mat and 8 action cubes in one color.

Setup takes about 5 minutes:

  1. Shuffle the bird cards. Put 3 face up in the bird tray.
  2. Roll the 5 dice into the birdfeeder.
  3. Put 4 random goal tiles on the goal board, one for each round.
  4. Deal each player 5 bird cards, 2 bonus cards and 5 food tokens, one of each food type.
  5. Keep up to 5 birds. For every bird you keep, discard 1 food token. Then keep 1 of your 2 bonus cards.

So a player who keeps 3 birds also keeps 2 food tokens. A random player takes the first player token.

What can you do on a turn?

On your turn you place 1 action cube and take 1 of 4 actions. Three of them belong to the 3 rows of your mat.

ActionWhereWhat you get
Play a birdAny habitat the card allowsThe bird, after you pay its food and egg cost
Gain foodForest rowFood dice from the birdfeeder
Lay eggsGrassland rowEggs on birds that have room in their nests
Draw bird cardsWetland rowCards from the tray or the top of the deck

To play a bird, pay the food shown on its card and put it in the leftmost empty space of that habitat. The 1st column costs no eggs. Columns 2 and 3 cost 1 egg, and columns 4 and 5 cost 2 eggs.

For the other 3 actions, put your cube on the leftmost open space of that row. Take the reward printed there. Then activate the brown powers of the birds in that row, from right to left. An empty forest gives 1 die. A forest with 4 birds gives 3 dice and up to 4 brown powers.

The birdfeeder has one extra rule. If every die left in it shows the same face, you may reroll all 5 dice before you take food.

When do bird powers trigger?

Power colorWhen it triggers
BrownEach time you take that row's action, right to left
WhiteOnce, as soon as you play the bird
PinkOnce between your turns, when another player does what the card names
No powerNever; the bird scores its printed points

Why do you get fewer turns each round?

Every round ends with one of your cubes placed on the goal board. That cube does not come back. You take 8 turns in round 1, 7 in round 2, 6 in round 3 and 5 in round 4. That's 26 turns in the whole game, so every action matters more as the game goes on.

At the end of each round, players are ranked on that round's goal tile, such as most birds in the forest. On the green side of the goal board, places score like this:

Round1st2nd3rd
1410
2521
3632
4743

The other side scores 1 point per matching item, up to 5. It's the friendlier side for a first game.

How does Wingspan scoring work?

After round 4, add up 6 sources:

SourcePoints
Birds on your matThe feather value on each card
Bonus cardsAs printed on each card
Round goalsYour points on the goal board
Eggs1 per egg
Food cached on birds1 per token
Cards tucked under birds1 per card

Most points wins. If players tie, the one with more unused food tokens wins. If they're still tied, they share the win.

A worked example

Say Maya ends with 13 birds worth 42 points. Her bonus card scores 7. On the goal board she took 1st in round 1 (4), 2nd in round 2 (2), 2nd in round 3 (3) and 2nd in round 4 (4), for 13. She has 15 eggs, 4 cached food tokens and 6 tucked cards. That's 42 + 7 + 13 + 15 + 4 + 6 = 87 points. Eggs gave her 15 of those 87, more than her bonus card did.

Can you play Wingspan solo?

Yes. The base box includes an Automa deck for 1 player. The Automa is a simple rival that takes turns, collects birds and competes for the round goals. You play your own turns with the normal rules.

PlayersWhat changes
1Add the Automa deck as your rival
2Normal rules; round goals are a straight race
3 to 5Normal rules; pink powers trigger more often between turns

How does Wingspan compare?

GamePlayersPlay timeAgeComplexity
Wingspan1–540–70 min10+Medium
Catan3–4 (5–6 with expansion)60–90 min10+Medium
Ticket to Ride2–530–60 min8+Light
Azul2–430–45 min8+Light

Wingspan is the quietest of these. You rarely block anyone, and there is no trading. Most of the game happens on your own mat, which suits players who like a growing engine more than table talk.

Does the European Expansion need the base game?

Yes. The European Expansion adds 81 bird cards, new bonus cards and new goal tiles. It also brings teal powers that trigger at the end of each round. It can't be played without the base box.

If you like Wingspan, try these

For tile drafting with a tidy final score, read our Azul guide. For trading and building, try Catan. For a lighter race across a map, try Ticket to Ride. Everything else is in our board games section.

Sources

How we check rules and build the intro card: our methodology.